The "deck" is the 8x8 grid of buttons that represent your message stax.
There is no right or wrong way to layout your deck but the illustration below gives some possible examples:
- A - in this arrangement, the left side of the deck is used to communicate "pre-action" (or inaction) while the right side is used after adjudicating the player actions
- B - buttons are arranged based on four possible futures along two axes of uncertainty
- C - this supposes that there are four teams running in parallel and that each 4x4 sub-grid is identical except for the selection of the team on each stax
The deck example below shows a "type B" configuration in which the two axes of uncertainty are "coordination" and "responsiveness".
If the players are coordinated and responsive then there is "minimal fallout" from a reputational incident. If they are uncoordinated and unresponsive then the organization suffers humiliation.
This is a very simple deck intended to work with the Presenter in a seminar-style context. In this example, a TV video is published every 15 mins, a blog post every 5 mins and Tweets every minute. In the Presenter each column is dedicated to the channels shown here.
This is another simple example of a "type B" deck. Good communication and an effective response will result in happy residents otherwise other consequences are available.
The deck below is a "type A" example with the buttons/message stax divided into pre- and post- decision content.