After reading this article you'll understand the different options you have for sending content to different players.
You have a wide range of options for deciding which content should be sent to which player or players. All content is sent as a message from somebody, to somebody via a channel. Your training objectives should guide you in determining which option(s) to use.
All messages have the following structure:
- From - who the message is
- To - who should receive the
- Channel (sometimes referred to as
method) - which communications channel
should be used
Communications channels are either of two types:
- shared feed - messages are not
unique to each player. This makes these
channels suitable for social interaction
such as commenting, sharing and liking.
Example channels are Twitter, Facebook,
News channel, Instagram and so on.
- player feed - message are unique to
each player. Even if all players receive
the same information, multiple messages
are publish - one to each player.
Shared feed channels
In shared feed channels, the feed can be shared on per-team basis or with everyone in the session. These options are hence known as team feed and session feed.
Your training objectives will determine which option to use but as a rule-of-thumb, if teams are collaborating then you'll use the default setting which is session feed. If teams are competing then each could require its own reality and hence you'd use team feed.
Message Destination options
To Player sends an individual message to each player.
If using a shared feed channel, To Team sends a single message that is read by all.
If using a player feed channel, To Team sends an individual message to each person in the player's team - this is only accessible in the Whiteboard using Questions.
|This is the default setting for shared feed channels (such as social
media). One message is published
and is shared by all players.
Hence a comment, retweet or like
will be seen by all. |
| ||One message is published per
team. This means that when
someone comments, likes or
retweets a message it is only seen
by members of the same
For shared feed channels like social media, a single message is published to the team you indicate.
You'll need to first create the team name either in the MEL or in the Teams Table so that you can select that specific team. Only players in that team will get the message.
| ||The same as the Specific Team
message for a team feed except
because the channel isn't shared,
each player will receive a unique
copy of the message.|
Roles and Positions are determined by the team structure, whereas Groups are determined by player actions.
Send To Group or Conditional Group means the message only goes to people who have been previously moved into those groups during the exercise.
| || The message is sent to each person in that Role.|
| || A message is sent only to the person designated with that Position|
To Partner is only available to use with Conducttr's audio application on Android and only configurable via the Whiteboard.
To Partner allows one player (the sender) to trigger content to be sent to another player (the partner).
Note that players can send content to each other during an exercise without using To Partner! This feature is for automated, scripted interactions.
To Variable will send a message to the player identified by the email address held in the variable.
This feature is only available in the Whiteboard.
| || |